You've been playing this a whole lot longer than I have and its your team to do with as you wish so this is all just me blah blah blah, so accept it as that.
I've learned a lot about recruiting just in the past few days. And the corresponding fill might corroborate what I think I learned.
So normally you're playing 1 to 1 and you can recruit that one guy/girl you're playing against, right? At my level and especially up in yours, we're just not going to play against that many players that aren't already on an M1 team. So why would they switch? We are offering nothing that they don't already have access to. So (in my mind) we need to go after players in the 600-850ish range who are on anything below M1. So how do I find them? This is the part I just figured out, and you and others may already know this but maybe just didn't exploit it the way I did.
Recruiting as RT is just pulling lowest hanging fruit, I stuck with the numbers and they started turning out real quick. No one I was playing against as RT was M1, so it was an easy draw. Some of them might be fine, some might need to get cut eventually or they may leave on their own. The game is still new to them and as such they have the natural inclination to learn and get better, all the while grinding away and as a team we gain the points (last time I looked, I think we're up about 10 spots so their grinding is definitely making a difference as we've been sitting in mid 60's for awhile.) I know you don't/haven't been asking for minimums, but I don't think it's unfair to ask someone to try to give you 20-25 points a day. At 20/day x 30 average players that's 600/day x 30 days thats 18k/mo. 18k right now alone without another 20 players would have us in 23rd place right now. Hell I think you could extrapolate that out to 40 average players because I'm 5th (I'll get better Boff) and barely better than average if that. So lets say 40 which gets you to 24k which now puts you in 8th place! Without adding any of the top 10 players. Obviously I'm not counting any tourney winnings into that and those are just bonus anyways. Most decent players win 50-60% of their games, so to get 20/day you'd need to play 10 tour 4 games or 14 tour 3. Honestly, that's not that much. I'm guessing most go thru the pin chest daily (I do) and to get 8 wins you're probably playing at least 12 or 13 games to complete it. So there's your baseline imo.
If it were me, that's what I'd ask for, "Get a pin chest every single day"
Now as far as the recruiting sweet spot (imo). Recruiting as DD is a whole different animal as I mentioned earlier. Everyone I play against is probably already M1 so probably zero chance to get em to switch. If they're not M1 however, that's a plus and if you've noticed recently you might have seen my text box say "DD invited HH and 73 others" and that's because when I'm playing someone who's not M1, while they're playing the hole, I'm in their team roster via their player info tab rolling down the list of players on their team and finding the 600-850, 5-10mm coin players who are obviously good players as well with potential to switch should they be offered an M1 position. So instead of recruiting just this one player that I'm playing against, I'm also in his teams roster while he's lining up shots offering anyone with decent stats an invite as well. I don't know if you already knew you could do this and maybe it doesn't get discussed much because more people focus on the game as opposed to recruiting but it's there for the taking if we want to exploit it.
Jared hasn't been on for 63 days, God-Anubis91 38 days, Zach 11 days, Bones 6 days.
That's 4 more spots that could be freed up with a 20/day grinder in their place.
Might also want to raise entry level required to join as well R3 maybe? Your team, your call.
Sincerely yours,
Denny Lange