Fallout is my number one game all time. Just anyone that plays the first hour or two of it, you get a real sense of the hopelessness and survival mentality of it. Maybe because it's so bleak and desolate. Would love to have lockpick and hacking rolled into one card or some type of internet ability. Such a pain that it takes up 3 slots each and you pretty much just swap them out whenever you need them. Maybe have a safe zone loadout. Think of it as dual specialization. On the wasteland you have your normal combat loadout. In a designated safe zone you could utilize a very specific crafting focused one, meaning all your special abilities and everything are changed to what you set without you having to swap out special points. I like the card system, maybe a way to have different or improved versions of cards. Maybe those are dropped by enemies. Better cards drop off harder enemies. Could even just be a cosmetic effect added to a card. It might really break the game though for some people. The enclave quest line into the nuke silo was fantastic. I love the stories and exploration it can't be said enough, the problem when churning that out is we consume it once and then it's been exhausted. Not sure how you could create a type of story line that could provide a whole lot new depending on the path you take. I guess that would fall more under traditional rpg quest lines where you could talk your way through, fight your way through, or sneak your way through. Sent from my Pixel using Tapatalk