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Everything posted by angelfacedmongoloid
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2018-2019 San Antonio Spurs: Fuck Kawhi Leonard
angelfacedmongoloid replied to Michael Knight's topic in Basketball
Derrick White played big time last night, made some important plays and his ball handling has been huge over the last month. I didn't think he'd be this far along already in his 2nd season. -
I wish him the worst in baseball too. Fuck him
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That's a bmf reaction to winning the game. He expected to do that shit and just walked away. LJH shit all over Tech's defense all day and he acted like it. Our db's celebrate more than that when the other QB overthrows for an incompletion
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https://www.reddit.com/r/reddeadredemption/comments/9sootw/gold_bar_in_a_desk_drawer_in_the_burnt_building/?st=jnx9pvz5&sh=7d44ff67 For anyone that wants new saddles and guns with upgrades and shit, there's an exploit here that you can get $15,000 if you're not feeling up to grinding it out through normal gameplay. On PS4 Open box Do not loot, or attempt to loot anything(including the pamphlet) Walk outside of building Save Reload Go back go box(you will see the old bar but not the pamphlet) Hold the loot button Holding the loot button will give you a bunch of gold bars Works similarly on xb1
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I'm enjoying some of them and not enjoying others. Keeping up with Arthur eating in addition to feeding and grooming your horse is kind of a pain in the ass. The looting system as already mentioned can be a bit annoying, although I've read that switching to 1st person makes some of that easier. Haven't tried it yet. Poker, blackjack, and dominoes are slow but I actually enjoy them. Overall, verdict for me is that every minor annoyance is worth putting up with if you look at game as a whole
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2018-2019 San Antonio Spurs: Fuck Kawhi Leonard
angelfacedmongoloid replied to Michael Knight's topic in Basketball
I didn't watch many Toronto games the past few years either but everything I've read says its a combination of defenses game planning for him and as a result don't go for his pump fakes like they do in the regular season and doesn't get as many free throws. Also his coach was Dwayne Casey and he's not known for making good adjustments to his game plans. -
https://www.seriouseats.com/recipes/2010/02/the-best-buffalo-wings-oven-fried-wings-recipe.html I follow this method for cooking the wings. I look around and try out different sauces pretty much every time but it gets the wings nice and crispy
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I remember that press conference where Shaka mentioned they were no longer recruiting Bowen. Not sure if I'm remembering correctly but it seemed like it was towards the end of the cycle when his recruitment was getting crazy and one of the reporters asked why they weren't pursuing him as the best player at a position of need and he gave a "no comment" type answer. lulz at his dad not remembering if they were offered free housing from Texas
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Having 8 of California's top 100 recruits work at that fancy restaurant is a pretty good start
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Yeah, looks like the only game for IMG that hasn't been a blowout has been the game they lost to Mater Dei
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http://www.maxpreps.com/athlete/trey-sanders/2d3tpDvoEeOZXQAmVebBJg/gendersport/football-stats.htm Trey Sanders- 41 carries for 291 yards, 7 catches for 90 yards http://www.maxpreps.com/athlete/noah-cain/QKg3Z5p0EeS-8KA2nzwbTA/gendersport/football-stats.htm Noah Cain- 57 carries for 359, 4 catches for 30 Not sure how updated or accurate maxpreps stats are
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https://www.metacritic.com/game/playstation-4/assassins-creed-odyssey Looks to be getting pretty good reviews. I'll probably grab this eventually but only recently picked up Origins and will try playing through that and some other games before this one.
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Here's some more details that have been released in the previews that have been coming out this past week: Camp/gang The tents in the camp are upgradable, unlock new features. Example: Dutch tent unlocks a fast travel map Talk to your gang members during horse rides Gang members also loot bodies after a fight so you have to loot before they do You have to share a portion of your loot with the camp via 'donations' The camp is optional Your allies flank and give covering fire Morale is important. Alcohol raises morale Keeping the camp happy will give hidden benefits Story The gang is still in it's heyday when the game starts RDR2 starts with the Blackwater robbery and afterwards they flee to the Grizzly's. The gang left their money in Blackwater Arthur could take prisoners, leave them to die in the snowy mountain or kill them on the spot When and how you complete missions is irrelevant to the story. This is no Witcher so no multiple outcomes and endings. How you complete missions does have an impact on how NPC's react to you Arthur Arthur can swim, but not very well Arthur has to wear the right clothing for weather or suffer stamina penalties Removing bandanna after committing a crime makes the wanted level go away faster No more full outfits but full customization Layered clothing Tuck your pants into your boots, wear belts over clothing, roll up your sleeves, etc. Arthur can get fat or skinny. So eat healthy and exercise You can wear dead animals as hats You can lose your hat but it will spawn on your horse Mirrors reflect and Arthur will make comments: "You are getting old Arthur." Arthur get dirt under his fingernails You can take a bath Beards grow and you have to groom them. Barbers do a better job than you. Lighting strikes (which could hit you) AI/NPC's NPC's remember behavior. Example: NPC remembered Arthur helped him after a snake bite A farmer will behave differently then a sheriff NPC's put bounties on your head and bounty hunters will come after you You can talk with every NPC and the remember your conversations NPC's comment if you are dirty/bloody Most NPC's have terrible dental hygiene NPC's react to environment and lean on things Townspeople remember your crimes even after you paid your bounty All NPC's have schedules The AI maneuvers around you, seek cover and even climb houses to gain the high ground. If you don't hit NPC's in vital organs they might absorb multiple bullets NPC's might fall to the ground but get back up to surprise you Hand to hand combat is more dynamic. Faces deform after getting hit. Black eyes, bruises, broken lips. People grown when crouching or picking stuff up Animal cruelty is a crime. Shoot a dog and someone will tell the sheriff When you join a group in conversation they will talk about you too Gameplay You have to pull back the hammer before you can fire Gunfights are much slower Cover is really important When hit you can gain a limp and lose stamina You can pet animals. Petted dogs won't bark at you again Prisoners can be tied to trees Play honorable and gain more bounty cash Dollars are as much worth as in 1899 Shoot hats of people and steal them Move-able dead bodies Track-able animals Shoot horses so they throw off their rider Deadeye: now has 5 levels, Level 1 allows for slowdown, Level 2 allows you to paint targets and unleash a barrage of shots, and Level 3 allows you to manually pick your shooting points, etc. Shoot weapons out enemies hands Crafting weapons, foods, drinks, etc. Dive rolling and diving while shooting in deadeye Bounties return Train heists outside of missions Hunt legendary animals Hunting with bow gives more money for pelt You can see where you hit an animal All buildings are enterable Fire warning shot at animals and NPC's Weapons Can hold these weapons at the same time: 2 small guns, 2 rifles, lasso, throwing weapons and a knife. Guns have stats You have to clean your weapons or their stats become lower and they might jam Guns sound really powerful and make booming sounds. Sounds carry really far Every part of the gun is customizable. From the hammer to the grip. Bullets load one by one Bow and arrow count as rifle but is stealthy Double wielding again confirmed Shotguns blow off arms and legs Guns have way more recoil Bandolier: Ammo capacity for longarm weapons is increased by 50% Gunbolt: Base ammo for sidearms is increased by 50% Holster: Slow degradation of all weapons by 20% You can spin guns when putting them away TNT throwing, throwing knives and gattling guns return Different types of ammo and ammo is craftable Weapons rust Horse Dynamic horse testicles, they shrink in cold weather Name your horse You can scold or praise your horse Whistle radius grows when the horse bond grows Horse equipment is fully customizable, from the saddle that has golden pins to the hair A Dutch preview said they put dreadlocks in the hair of their horse Horses shit dynamically Walk your horse around Jump from your horse onto a moving train Brush your horses. Arthur makes remarks about the horse depending on the horses gender Store horses in stables so you have more backup horses Horses die and can't be resurrected Tell a horse to flee to spare it's life Horses kick behind them. In one preview they even killed a man Horses have personalities Horses move sideways Horses can learn tricks Horse balls expand and contract in hot or cold weather Controls Sprinting by tapping (X) Weapon system similar to Max Payne 3. Weapon wheel. Customizable HUD. Remove at will the radar, HUD or compass Aim assist can be tuned down First person and 3 third person views confirmed Cinematic killcam from Max Payne 3. Depends on your honor level from which perspective you see it. Stealth and crouching confirmed Tricorn camera's and selfies confirmed Miscellaneous John Marston and Bill Williamson have the same voice actor as the last game Opossums play dead like in real life Drive-able trains The map contains 5 states: Lemoyne, Ambarino, New Hannover, West Elizabeth and NEW AUSTIN Dead bodies won't despawn but decompose and attract scavengers Newspapers return Condensation and glowing heat from bullets Snow trails Mountains rise above the cloud line. So no dynamic weather Hunted animals make terrible dying sounds Animals have a different marker than dead bodies You are able to pick up most items in the game Different camera angles Spilled oil has that "rainbow" look to it 192 music tracks from original composer Physics just like real life Honor system returns Prostitutes can be used but no full nudity Gunfight legendary shooters You might find notes in drawers and learn useful information Dynamic weather yet again confirmed Online won't be available when the game drops
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In terms of how long single player games usually last these days, this game was a bit short. There will be 3 paid dlcs by the end of 2018, which I'm not a huge fan of but will probably try at least one out to see if its worth it.
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There's a best of e3 sale for PS4 right now that includes Origins. Available until the 19th: https://store.playstation.com/en-us/grid/STORE-MSF77008-BESTOFE3SALEGG/1
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Witcher 2 had my favorite opening of any game I've ever played and just watching this got me into the series. The books are great and really show that a ton of work went into Witcher 3. It adds so much depth to the world, in addition to all of the lore available in game. I've only completed the game once not including DLC, part of the way through that, but it's a masterpiece. On my ng+ playthrough I'm going to spend more time reading the notes, beastiary, character bios, use fast travel less and enjoy the visual upgrades they've made since realease. I'm pretty sure CD Projekt Red has said they're pretty sure that 3 was the end of Geralt's story, maybe there's a possibility of them making another after Cyberpunk 2077, which should be super badass
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Regarding the Better Business Bureau complaints, anyone that bought any bbb shit in the first place is a fucking retard and deserved what they got
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Link to ign article here: http://www.ign.com/articles/2018/05/03/worlds-first-look-at-red-dead-redemption-2 But there is also a summary found on reddit I'll paste in case you don't want to follow the link: Gang interaction is a big deal, and taking care of your gang's camp matters. As Dutch’s right-hand man, Arthur plays an important role in the upkeep of the gang, not just in terms of supplies but also the morale of the gang. If food and resources are aplenty then spirits will be high, which is reflected in the mood of the camp. People will be singing and dancing, and you’ll be greeted with cheer. But if the food supply runs low, you’ll quickly know about it – people will mutter angrily about where the next meal is coming from. As a senior member of the gang, many will look to Arthur to provide, through hunting or buying supplies, and he’ll be rewarded for doing so. But thankfully the responsibility doesn’t fall entirely on your shoulders – Rockstar is keen to emphasise the camp will continue regardless of your input and is spending a lot of time balancing Arthur’s responsibilities with having fun. Your gang will come to you when supplies run low, and it's up to you to decide to help or not. This comes through ambient dialogue, and doesn't trigger cutscenes. Apparently there's a lot of interactions like this. Rockstar is trying to blur the lines between what’s a story mission and what’s a side quest, instead presenting them all as opportunities given to Arthur. Many are contextual too, dependent on the time of day, where you are and who you’re with. Arthur has a variety of ways to interact with people around him, who will react differently based on their personalities. When Arthur exits the camp and rides his horse along the dirt track, he’ll soon meet other people. Much like real life, they’re a mixed bunch; some are pleasant and polite, others are less welcoming. You have complete control over how Arthur acts in the world, thanks to a sophisticated interaction system represented by a number of choices displayed in the bottom right of the screen, such as Greet or Antagonise. These dynamically change depending on a number of factors, including where you are, who you’re talking to, choices you’ve made previously in the interaction and so on, and even though most of the HUD was switched off for the demo it was still obvious how much freedom the player is given. There are other factors that impact the response you receive too. A farmer didn’t take too kindly to Arthur riding close to his land, telling him to move on in no uncertain terms. Likewise, a lone traveller resting against a fallen tree trunk is similarly wary when you trot past at dusk. They describe a situation where Arthur attempts to burglarize a fisherman's camp as he's distracted with his fishing. However, the fisherman has a dog who barks at Arthur and alerts the fisherman who attempts to chase him away: "but he’s no match for the outlaw, who tells him to turn around and run. He doesn’t, so Arthur tries a more forceful approach, pushing him to the ground. It works and the fisherman scrambles to his feet and flees." Horses have been improved in a number of big ways. Firstly, Rockstar wants you to think of your horse as a companion rather than a disposable mode of transport, and as such you’ll build up a bond with your mount the more time you spend with it, calming it when it’s agitated, grooming it and feeding it. If you have a strong bond with your horse it’ll be generally be less skittish and calmer in firefights, and more inclined to do as you want, while an untrained horse is more unpredictable. Your horse will only come to your whistles if it's close enough to hear them, it also carries most of your supplies; including large weapons. When you dismount, your horse stays where it is: yes, you can call it with a whistle, but that’ll only work if it’s nearby. Bearing in mind your horse now not only gets you from A to B, but also carries most of your supplies and larger weapons, you’ll always want to know where it is. Hunting has also been improved, and seems to be far more in-depth. With the string pulled tight, he whistles to draw the deer’s attention and fires, the arrow striking it in its leg. It cries out in pain and attempts to run, but the wound is deep and, after following a blood trail for a few seconds, Arthur finds the buck collapsed on the ground, still alive but kicking its legs and screeching in agony. Arthur draws his knife and finishes what he started, plunging the blade into the animal’s heart. Small animals will feed the camp for a short amount of time, whereas large animals can provide for much longer. After killing an animal, you must transport it. But first, Arthur needs to get it back to Pearson, picking up his prey and throwing it over his shoulders. It’s heavy, and Arthur is noticeably debilitated while carrying such a beast. Thankfully his horse is just a whistle away, and strapping the kill on the back of his mount makes the return journey a more enjoyable ride. However, a word of caution – dead animals decay over time and while small prey can be wrapped and stashed in your satchel to prolong their use, the carcass of a deer left in the scorching midday sun will soon turn. Ensuring the buck is returned to the camp cook as soon as possible is therefore a priority. Animals can be sold to butchers, but the condition you bring them in matters. The same applies if you’re looking to sell the animal to a nearby butcher – the better the condition of the meat, the greater your reward. Equally, an animal riddled with buckshot will attract less of a reward than a clean kill with a single arrow. After this, they talk about a small bank heist mission, and the choices you're given in how to approach it. From instructing your gang on what kind of distraction to provide, and how to open the safes during the heist itself. Dead-Eye is back, and features cinematic kills. But it’s too late – the sheriff and his deputies are already on the scene. Karen now tries the lost little girl act, walking out of the bank saying it was all a terrible mistake. Seconds later she’s followed by Arthur, who kicks open the doors, Dead Eye at the ready. From the demo Dead Eye looks much the same as in the last game; the screen turns sepia and the action slows, giving the player a few seconds to mark targets before shooting. The four lawmen hit the dirt in a hail of gunfire before Arthur turns his focus to the deputies firing from on top of buildings. Long-distance kills play out in slow motion, shown from a reverse angle so you can fully appreciate the kill Your hat can be knocked off, and you either have to retrieve it, or buy a new one. Just as Arthur is about to climb on his horse a bullet fizzes past his head, knocking his hat clean off. According to Rockstar it’s not a prescribed moment, just something that can happen, and if you lose your hat it won’t miraculously reappear in the next scene – you’ll have to go back and get it if you’re willing to risk the heat, or buy another when you get the chance
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