This game came out in 2019 on the PC and won a lot of audience and critical acclaim. They made a 'final' version of it and ported it to the consoles last year while upgrading the PC version at the same time. It had been on my to play list for a long time but I held off because it didn't seem like it would be my kind of game. No traditional combat, almost more of a choose your own adventure type experience than anything.
I finally gave it a whirl recently and it's pretty good in a different from pretty much everything else way. Closest comp to anything I have played would be the two Planescape games, but even those had combat in the traditional CRPG sense, this does not.
You play as an alcoholic hobo cop with amnesia in the middle of a murder investigation. Because of the amnesia angle you can take the character in a lot of different directions. It's sort of like if Fear and Loathing in Las Vegas were a video game in a completely made up setting with its own very detailed history and politics.
You have 4 attributes and each of those influences 6 skills. The game is full of skill checks using 2d6 +/- any skill/circumstance/environment modifiers against a set number governed by relative difficulty. But a roll of 2 is always fail and a 12 is always success. It's also one of those games where failing a check can be 'good' and open up entirely new path ways and similarly a successful check can result in outcomes that you would not generally call a success.
Extremely dialogue heavy (everything voice acted in the final cut version) so if that is not your thing, this is not your game at all. Other than that, I'd say this is worth a flyer for anyone that likes decision driven story telling games.