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Microsoft buys Zenimax Media for 7.5 billion

Featured Replies

#3
NEW! VEGAS! 2!
NEW! VEGAS! 2!
I think this means they won't have to alternate Fallout and Elder Scrolls, they can do both simultaneously.
#5

That is a pretty robust creative company. The net few years could show some pretty innovative products. Maybe.

#6
yeah but also Obsidian is in the Microsoft tree, with the nest

 

In response to a NV2 question

#7

Also, perfect timing for this news. Wasn't going to get a Series X at launch, but now, I am definitely pre-ordering tomorrow. 

#8
3 hours ago, Dr Fear said:
4 hours ago, Celery Man said:
NEW! VEGAS! 2!
NEW! VEGAS! 2!

I think this means they won't have to alternate Fallout and Elder Scrolls, they can do both simultaneously.

And the quality should improve.  MS has one helluva stable - something like 23 large and small studios now.

Meanwhile, EA buys companies, shuts them down, pisses away the IP.

#11
On 9/21/2020 at 9:48 PM, Celery Man said:

yeah but also Obsidian is in the Microsoft tree, with the nest

 

Yup, first comment I saw was:

Quote

MS now owns Fallout.

MS also owns Obsidian.

See where I'm going with this?

 

Edited by Sam Lin

  • 4 months later...
  • 1 month later...
#14

Announcements expected today at noon on what Bethesda games may be hitting the MS GamePass service, as well as possibly some news on new games on the horizon:

 

#16

Of those listed, all but Morrowind, Oblivion, TES Online, and Fallout: New Vegas will be available through Cloud play for Xbox Game Pass Ultimate members.

  • 5 years later...
#17

Confused Harry Potter GIF

The Elder Scrolls Online Team Seemingly Gutted By Xbox Layoffs Kotaku

The Elder Scrolls Online appears to have been heavily impacted following today’s sweeping cuts across Xbox.

Sources speaking to Kotaku have shared that the impact of the cuts on Zenimax Online Studios, developer of The Elder Scrolls Online, has been brutal. Shortly after the news of layoffs broke this morning, individuals began getting invites to group meetings with HR, where they were laid off alongside their colleagues.

Over 20 individuals have already posted about being laid off from Zenimax on LinkedIn, with more across other social platforms. Many reported having long tenures with the company; several over ten years. While the total number impacted on ESO is unknown, multiple individuals within Zenimax have suggested to Kotaku that the total number impacted could be as much as half the development team.

Multiple individuals from Zenimax, both those impacted by the layoff and those still employed, expressed to Kotaku a deep uncertainty as to how The Elder Scrolls Online would continue to function with so few people remaining. The game has been online since 2014 after a seven-year development period. As of 2024 it had generated $2 billion in revenue, had been played by 24 million people, and was allegedly bringing in around $15 million per month. It has seen eight major expansions, with its most recent, Solstice, having launched in June of 2025, and has since moved to a seasonal structure. Season 1 officially launches in two days.

  • 2 weeks later...
#19
On 7/6/2026 at 11:21 AM, atomheartbevo said:

Confused Harry Potter GIF

The Elder Scrolls Online Team Seemingly Gutted By Xbox Layoffs Kotaku

The Elder Scrolls Online appears to have been heavily impacted following today’s sweeping cuts across Xbox.

Sources speaking to Kotaku have shared that the impact of the cuts on Zenimax Online Studios, developer of The Elder Scrolls Online, has been brutal. Shortly after the news of layoffs broke this morning, individuals began getting invites to group meetings with HR, where they were laid off alongside their colleagues.

Over 20 individuals have already posted about being laid off from Zenimax on LinkedIn, with more across other social platforms. Many reported having long tenures with the company; several over ten years. While the total number impacted on ESO is unknown, multiple individuals within Zenimax have suggested to Kotaku that the total number impacted could be as much as half the development team.

Multiple individuals from Zenimax, both those impacted by the layoff and those still employed, expressed to Kotaku a deep uncertainty as to how The Elder Scrolls Online would continue to function with so few people remaining. The game has been online since 2014 after a seven-year development period. As of 2024 it had generated $2 billion in revenue, had been played by 24 million people, and was allegedly bringing in around $15 million per month. It has seen eight major expansions, with its most recent, Solstice, having launched in June of 2025, and has since moved to a seasonal structure. Season 1 officially launches in two days.

I thought the optimism of this thread from 5 years ago seemed... odd.

Hate being right about that.

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