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Anno 117: Pax Romana (Anno 1800 winding down development)


atomheartbevo

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I love Anno 1800 and have played the hell out of it.  Hate that paid DLC is going away (just bug fixes and some free cosmetic DLC) because they expanded the hell out of the game with that DLC, but I am excited by a Roman series.  I played CivCity: Rome and played all four of the Caesar games from Sierra as they were released.

And if you haven’t played Anno 1800, the base is $15 and worth it: https://store.steampowered.com/app/916440/Anno_1800/

https://www.anno-union.com/devblog-defining-a-creative-vision/

And – as you know, we decided to set Anno 117: Pax Romana in an Ancient Roman setting. There were several reasons (and therefore also answers to strategic questions) for this, starting with the fact that (as we also know from previous surveys) Rome simply is a fan-favourite setting – something we know would go very well with our existing audience.

Rome, as a setting, also simply is an obvious choice for a builder game like Anno. Rome stands for a big empire, many different cultures, a network of trade (with plenty of trade by ship), centralised but also spread across many provinces (not unimportant when thinking about postlaunch opportunities) and the Romans themselves as builders – from towns to infrastructure to large public buildings.

The setting, also, has mass-appeal, and people know Rome and the Romans (to the point where parts of this knowledge might be considered stereotypes). That – to an extend – also provides a certain risk: we needed our own take, the Anno take, to the setting we have chosen.

https://www.anno-union.com/devblog-anno-117-project-update-november-2024/

screenshots, info about the settings (all the way out to Britain

Anno117PaxRomana_Latium_02.jpg

Anno117PaxRomana_Albion_02.jpg

https://store.steampowered.com/app/3274580/Anno_117_Pax_Romana/

In the latest installment of the award-winning Anno strategy franchise, it’s your destiny to shape the Roman Empire in the year 117 AD. As governor, will you encourage economic growth or expand your rule through dominance? Lead with rebellion or unite a diverse culture? The cost of peace is yours to decide.

BECOME A ROMAN GOVERNOR

You are a Roman governor in the year 117 AD. Follow the path laid before you, or boldly question the status quo of the empire. Embark on a challenging narrative journey to build your cities where alternative paths beckon.

DISCOVER ROME’S UNCHARTED PROVINCES

Journey through the uncharted territories of the Roman Empire. Uncover the allure of Latium and Albion, the twin provinces under your stewardship as governor. Seize the opportunity to expand your influence and harness the unique advantages and challenges each province presents.

BUILD, TRADE, EXPAND

Your choices as a governor matter to your citizens! Will you encourage economic growth or expand your rule through dominance? Lead with rebellion or unite a diverse culture? Choose wisely, your decisions will guide them through the era of Pax Romana.

https://store.steampowered.com/news/app/3274580/view/4452466838120432706

As mentioned above, Romanization is a process in the provinces, therefore, this mechanic will be present in Albion – and not Latium, which basically is at the heart of the Empire.

At a core level, in your role as a governor, you can decide if your subjects in Albion should embrace the Roman way or stick to their traditions. That’s of course a rather game-y way to represent this topic: an actual governor did not have such a way to decide people’s culture. In Anno 117, this decision will lead to very different needs and requests towards you that will go beyond food and clothes but will also reach into topics like culture, traditions and mentality. More on those aspects at a later date.

Your provinces will always start with the local culture, this is how you, as a governor, are finding the province upon your arrival. That was a very important element for us, since we want you to get a feeling for the region, for its people and their culture.

But after you have started setting up the basics, it’s time to decide on the next steps. Gameplay-wise, this will take the form of upgrading your residences from Tier 1 to Tier 2. Will you make your Waders (Tier 1) embrace the Roman way? Then they will renovate their houses in Roman style, with red-tiled roofs. The “Mercators” of Tier 2 are on the road to Romanization, resulting in a vastly different look for your city – and very different demands from your population.

355c776f9c78818f4674df47f13655dbb84b8d16
 

https://store.steampowered.com/news/app/3274580/view/4452466838120432712 More dev stuff

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15 hours ago, linux said:

Anno 1800 was a phenomenal game, went all in on the DLCs too.

And I was okay with that, although I did cheap out and buy them on sale, but most of the DLCs....well hell, when you add them all together, it's basically the equivalent of a few new games (in terms of artwork/resources that went into them).

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6 hours ago, atomheartbevo said:

And I was okay with that, although I did cheap out and buy them on sale, but most of the DLCs....well hell, when you add them all together, it's basically the equivalent of a few new games (in terms of artwork/resources that went into them).

Yeah the endgame was where it was at, Having a fully decked out megacity and providing it resources was a logistical hassle but still always entertaining.

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