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Escape From Tarkov


ConferenceRoom

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Yes, and it will be that way for a while. Right now it's a fast paced shooter looter of sorts but they will be building it into an immersive open world survivor shooter. Long way to go, but in the meantime it has really good gun play and environments. I wouldn't spend money on it unless you have the time to invest as well because the learning curve is quite steep. 

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  • 3 weeks later...

Patch 0.8.0 and presumably a wipe is scheduled for tomorrow, 4/19. 

New skill Mag Drills

Speeds up ammo loading

Speeds up unloading

Speeds up magazine checks in inventory

Elite levels allow you to automatically check the mag when you move it in inventory, and make loading even faster.

Black version of Ops Core Fast helmet

Visor toggle mechanics with all audio and visual effects and protection

A new type of reward for quests completion - unlocking items for purchase

A new type of trade barter - for dogtags.

A new type of tactical vest, with armor plates

Antialiasing options (2x, 4x) in graphics settings

New location

Interchange

New equipment

A wide range of new mods, gear and armor

AI Improvements:

Fixed bug when bots were trying to attack the player who exited location

Optimizations:

Optimization of Shoreline location

Client and server optimizations for handling physics

Reduced network latency

Fixed:

Inventory synchronization bugs

Bug that allowed to quickly press sprint button thus moving faster without draining the character's stamina

Bug with getting damage when falling on a destroyed legs

Various fixes to the current skills

Generated set of scav exits at Factory that were always closed/required a key. Now there is at least one exit that doesn’t require a key.

Correct display of the current armor state over the network

Twisted hands of killed characters

Various bugs related to sound audibility over great distances

The lower left corner of the weapon icon now shows its caliber

If you examine an item at dealer or on the body, the equivalent item in the inventory will now get known automatically

Examining now goes in parallel on client and server (formerly required a response from the server)

Bug that locked weapon interaction after moving the cartridge from the chamber to the mag

Bug that locked weapon interaction after moving the cartridge from the chamber to the pile of the same ammo in your inventory

Kill List works offline now

Armor customization window now displays the resulting armor characteristics according to the installed armor mods.

Changes:

All mod slots in Weapons inspector are now displayed on one screen without scrolling

Additional exceptions to installation of mods on weapons and equipment

Rebalance of trader unlock conditions

Ammo rebalance (specifications, prices, levels of loyalty)

Rebalance of the items’ value, their characteristics, the occupied cells (weapons, armor, mods, gear)

Adjusted chances of items’ spawn on locations

Partially redesigned rewards for quests

Removed skill rollback

Added missing numeric values to weapons characteristics

Improved rendering of weapons in modification mode

Bitcoins can now be stored in money cases

The flashlight light ray (cookie) was replaced with a more convenient one

Fixed PMCs spawn points at Factory

Changed first Skier quest “Supplier”

The movement of weapons and hands when turning became more lifelike and more tied to weight and weapons’ ergonomics

Helmet damage mechanics - modular hit zones (including face area)

Redesigned the sounds of movement on thin metal

Basic recoil increased by 20%

Different sound settings for active headphones (item)

Interface adjustments to improve the readability of texts

Chance to get a fracture when hit increased 10%

Chance to get a fractured after fall increased 20%

Aimpunch is strongly reduced

Mods now have various micro-icons

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